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KIFT

ELH_Отставные воины
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Сообщения, опубликованные KIFT

  1. так то оно так, да вот проблема на лицо... а этот пул портов (2304-2400) еще не разрешен... попробую еще и 2304 добавить, но почаму а самнения берут

    <_< короче забудь про него вся это бадяга работает на 2301,

    и кстати у меня был расшарен только он

  2. кто знает как не ручками вбить разрашения на порты:

    Subsequent inbound TCP connections 2300-2400 2300-2400

    Subsequent outbound TCP connections 2300-2400 2300-2400

    Subsequent inbound UDP connections 2300-2400 2300-2400

    Subsequent outbound UDP connections 2300-2400 2300-2400

    это 200 портов получаица...

    если почитаеш внимательно Direct 3d использует для игры через TCP/IP в основно 4 порта

    2300-2304 если не ошбаюсь....

  3. Короче в сторону кифта не пинать сильно ногами, я только что вернулся из казани по сему мне просто 3 день херово....

    Короче.... еще раз скажу что бы не было вопросов, я это делал таким образом...

    DSL > WinXP > WinXP

    софтина называеться :

    разрешить другим пользователям использовать данный компьютер для подключения к интернету...

    в свойстве сетевого подключения на проксе..... usergate, wingate и т.д. сторонний софт идет на Х@@

    возможно что то даст ISA сервер, но там надо с NAT колдовать сильно...

    порты и все все все.. мона найти в файлике Sysopreadme.RTF

    а именно

    ________________________________________________________________________________

    ________

    Additional Command-Line Options

    The following are other command-line options.

    /gosNoDialogs Suppresses error dialog boxes. This option is useful when administering a dedicated server from another location. In this situation, you can write an application that checks whether a remote server process is running and that restarts the remote server if it is not. With /gosNoDialogs set, any critical error causes the remote server to quit (instead of presenting a dialog box) and allows your application to start the next remote server copy.

    -advertiseport Allows the user to specify which port ZoneMatch advertising should use. This is the port that ZoneMatch uses to advertise games and that client computers use to connect to the ZoneMatch server. The default value for this port is 27999.

    -directplayprotocol Adds the DPSESSION_DIRECTPLAYPROTOCOL flag to any DirectPlay session created (if your server is running that session). This option does not use TCP; it uses User Datagram Protocol (UDP) and implements its own guaranteed packet delivery algorithm as well as some other features.

    -gamename Sets the game name of the served game.

    -ipx Hosts a game on Internetwork Packet Exchange (IPX) instead of the default Transmission Control Protocol/Internet Protocol (TCP/IP), as long as you have both IPX and TCP/IP installed on your computer.

    -lobby Not supported as a direct command in the command line; only works in conjunction with the lobby launching out of the Zone.com Web pages.

    -noautoconfig Suppresses the autoconfiguration tool, Autoconfig_Mercs.exe.

    -nosound Disables sound.

    -playername Sets the player name of the served game.

    -serve Serves a game from the command line.

    -window Runs the game in a window.

    C. ZoneMatch Issues

    ZoneMatch is the Zone.com gaming matchmaker service. Using ZoneMatch, players search for, find, and play games over the Internet from within MechWarrior 4: Mercenaries. The following information helps you configure your server in order to use the ZoneMatch feature that MechWarrior 4: Mercenaries provides.

    Internet Play

    • The TCP/IP protocol for LAN and Dialup Networking must be installed in order for players to browse for games.

    • To successfully participate in games, firewall users must open ports to use ZoneMatch and the DirectPlay port ranges for DirectX application programming interface version 8.1 or later. Matchmaking needs the following TCP ports opened: 27999, 28805, 28806, 28807, and 28808. For pings to work properly, UDP port 28800 must be opened. For information on ports needed for playing DirectX-based games, see http://support.microsoft.com/support/kb/ar...s/Q240/4/29.asp.

    Internet Network Connectivity

    This section describes the network configuration required to play MechWarrior 4: Mercenaries games with other players through a firewall, proxy server, Network Address Translation (NAT), or Internet Connection Sharing (ICS). This section does not apply if you are playing standalone or on a LAN.

    If you are unable to find or advertise a MechWarrior 4: Mercenaries game on the Internet, then check with your network administrator, who must configure the firewall or proxy server to allow the games to pass information through the proxy server or firewall.

    To verify that the appropriate ports are open, contact your network administrator or Internet service provider (ISP). If you are the administrator of the network, consult the documentation for your network software for information about how to open these ports.

    For additional information about how to configure a network firewall or proxy server to play a DirectX-based game on the Internet, see the Microsoft Knowledge Base article “Q240429 DirectX: Ports Required to Play on a Network” at http://support.microsoft.com/support/kb/ar...s/Q240/4/29.asp.

    Dynamic Range Port Reference Chart

    The following chart shows which ports an administrator needs to open for a given style of play for applications using the dynamic range of DirectPlay.

    Connection Client configuration Host configuration

    Initial TCP connection 47624 outbound 47624 inbound

    Subsequent inbound TCP connections 2300-2400 2300-2400

    Subsequent outbound TCP connections 2300-2400 2300-2400

    Subsequent inbound UDP connections 2300-2400 2300-2400

    Subsequent outbound UDP connections 2300-2400 2300-2400

    Unfortunately, some firewall solutions (including Microsoft Proxy Server 2.0) do not recognize additional inbound connections as subsequent connections. The workaround for this is to provide each port in the range 2300, 2301, 2302 (and so on as needed) its own protocol definition, as with an application-specified fixed port. Practically, only as many ports as active DirectPlay applications require need to be opened. In other words, to run both the applications SuperDuperGame and WackyFunGame at the same time, only ports 2300 and 2301 are used.

    ICS Configuration

    The following describes Internet Connection Sharing (ICS) and other Network Address Translation (NAT) support for MechWarrior 4: Mercenaries with different operating systems. The operating system in question must be running on your router computer (the one actually connected to the Internet) for the following to apply.

    Windows 98 Second Edition A single client running behind an ICS host running Windows 98 Second Edition (Windows 98 SE) can join a client-server session hosted outside of the ICS host. However, multiple clients behind a Windows 98 SE ICS host cannot join the same client-server session hosted outside of the ICS computer, although they can join different external client-server sessions. In other words, multiple clients behind a Windows 98 SE ICS host can all play MechWarrior 4: Mercenaries multiplayer games hosted on the Internet, but they must play games hosted on different servers.

    Clients may encounter problems connecting to a multiplayer game hosted on a Windows 98 SE computer. To avoid these problems, disconnect the ICS hosts locally. External clients cannot connect to a game hosted behind a Windows 98 SE ICS computer.

    Windows 2000 Clients behind an ICS host running Windows 2000 cannot join multiplayer games hosted on the Internet. However, the Windows 2000 ICS computer itself can join multiplayer games hosted on the Internet.

    Clients may have problems connecting to a multiplayer game hosted on a Windows 2000 ICS computer. To avoid these problems, disconnect the ICS hosts locally. External clients cannot connect to a game hosted behind a Windows 2000 ICS computer.

    Windows Millennium Internal clients behind a Windows Millennium ICS host cannot connect to a game hosted behind another ICS host. Otherwise, no issues should arise with Windows Millennium ICS and multiplayer games. External clients that are not behind another ICS host can connect to a multiplayer game hosted behind a Windows Millennium ICS computer. A Windows Millennium ICS host itself can join client-server sessions on the Internet, whether or not they are hosted from behind another ICS computer. Multiple clients behind a Windows Millennium ICS host can join the same or different games on the Internet.

    Windows XP Professional and Windows XP Home Internal clients behind a Windows XP ICS host cannot connect to a game hosted behind another ICS host. Otherwise, no issues should arise with Windows XP ICS and multiplayer games. External clients that are not behind another ICS host can connect to a multiplayer game hosted behind a Windows XP ICS computer. A Windows XP ICS host itself can join client-server sessions on the Internet, whether or not they are hosted from behind another ICS computer. A Windows XP ICS host can also join client-server sessions on the local LAN. Multiple clients behind a Windows XP ICS host can join the same or different games on the Internet.

    ________________________________________________________________________________

    _________

    у меня получилось все прокинуть через 2301 udp/tcp порт причом пускало с одного IP на сервак

    :) короче забыл добавить файлик лежит в трее игры

    а еще мне нужен сервер мехвар под linux возможно его удасться подвесить на канал в 8 мегабит тока как рулить хз...

  4. ЗЫ. Если фаер выключить - все нормально и можно подключаться. Но нюансы моей домашней сети : если выключу фаер - то упадет NAT и не будет инета на второй машине что не есть гуд.

    интересно а как ты нат настраиваеш? фаирволом :)

    молодец, у тебя 2 сетевые?

    если да, то

    в настройках одной из сетевой ставиш общий доступ к сети и выставляеш там порт 2301 TCP должно помоч

  5. долго и упорно мучал usergate 4.0

    матирил все на чем свет стоит клятый мелкомяхкий,

    проблему решил просто

    есть сетева на ружу, есть во внутырь, windoes proffesional SP2

    1 в свойствах наружной сетевой поставить галку общий доступ, и открыть порты там же

    2 поставит у себя в настройках в графу жлюз IP внутреней сетевухи, а в DNS адрес раздющего DNS провайдера.

    ВУОЛЯ,,,, работает сижу в нирване отвисаю... :blink:

  6. Никак. Уже пробовали - не вышло. Если сумеешь сделать расскажи. Лучше всего попользоваться какими нибудь прогами типа Хамачи и попробовать завязать ее в мост с соединение по инету, так как она создает виртуальный сетевой интерфейс (не знаю получится ли, но стоит попробовать).

    НАСТРОИЛЛЛ!!!! ЧЕРЕЗ ПРОЗРАЧНУЮ ПРОКСЮ!!!!

    тока болин заходит на зону а вот к самой игре не присоединяеться, интересно видать гдетог порт за блочен

  7. Чтож ради такого случая... отдеру свою любимую и не наглядную Жопу от стоила.. и приду к вам...

    с КОНСКОЙ ТУШОНКОЙ :)

    жалко КОТ работает а то хотелось бы посматреть на свего подчиненного B)

    PS....

    Волкодав я в иные миры ни ногой.... а то потом не выгоните :)

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