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Starch1ld

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  1. Qtracker authentication service looks to be still down. The master server list, though, is still working. There are 2 different methods of how to connect to a server while the authentication service is down. (Method B and Str1k3r's / Bruno's tool) They are here: http://tinyurl.com/mwllmethodb
  2. Maybe Zoidberg or someone other can edit my post and translate it to Russian, if needed. I'm fine with that, and I think it would be better for you all. You're welcome Well, we have players from all over the world, so I seriously doubt that American players will have good ping on your server, but at least we would solve the problem of the packet loss (which is the main issue of Huntress) About stress testing, yes, of course. We will play a classic drop before starting the Chaos March and then will decide on which server we will play. Of course, the best server available for everyone is Funbox, but I already asked Haarp for that, and he's not going to give us control on it :/
  3. Hi guys, Zoidberg asked me to post the server configuration for a Chaos March server, so here it is. Important: before starting a server, remember that now the game port must be forwarded on the router to the hosting machine, and that the Qtracker hostfile fix must be applied on the hosting machine, or the server won't show up in the list. Optional: please tell me "http_pass" and http port so I can set up a fancy tool (like this one here: http://hq.bks.ca/zaephyralpha/rcon/ ) that will let us easily manage the server. It's basically a web-based multi-user XMLRPC rcon tool (that implies you should also forward the http port on your router, if you want this tool to work) Note: Server password is not set, and please don't set it. There is a reason for that, but I'll explain that later. The official maplist for Chaos March is here https://docs.google.com/spreadsheets/d/16YvfFlcfRFRHjgFmina_r77xGMnBV8sppyKK4osmZ4g/edit . Link for maps compatible with CrysisWars Autodownloader included (set it using net_mapdowloadURL http://blablabla before changing it) here is server.cfg g_useProfile=1r_ShadersAsyncCompiling=1net_pb_sv_enable falsesv_cheatprotection=0net_enable_voice_chat=0sv_servername="Chaos March"rcon_startserver port:"64100" pass:"rcon_pass"http_startserver port:"64200"http_password:"http_pass"sv_maxplayers=28g_timelimit=35g_minteamlimit=4g_revivetime=5g_autoteambalance=0g_tk_punish=0sv_league_url hq.bks.ca/mwllstats/mwll.phpg_tk_punish_limit=5ban_timeout=604800log_verbosity=0sv_servermessage_enabled=1sv_servermessage_lineDelay=5sv_servermessage_delay=180log_fileverbosity=1sv_logChat=1sv_starting_cbills=15000000g_teamlock=10sv_leaguemode_enabled=1sv_leaguemode_ams=0sv_leaguemode_aerorearm=0sv_leaguemode_joinmode=1sv_leaguemode_exittimer=300sv_leaguemode_jointimer=300sv_leaguemode_activeeject=0sv_leaguemode_commentator=0sv_leaguemode_purchasemode=2sv_leaguemode_purchasetimer=300sv_leaguemode_turrets=0sv_leaguemode_vsale=1sv_leaguemode_cbtx=1sv_leaguemode_repair=0sv_leaguemode_vsale=0g_nextlevel levelrotation.xml is not that important, but whatever <?xml version="1.0" encoding="utf-8"?><levelRotation randomize="0"> <level name="Multiplayer/TSA/TSA_Sandblasted" gameRules="TestofStrength"> <setting setting="g_timelimit 35" /> <setting setting="sv_starting_cbills 10000000" /> <setting setting="g_fraglimit 0" /> <setting setting="g_pp_scale_income 1" /> <setting setting="g_revivetime 5" /> <setting setting="g_roundlimit 0" /> <setting setting="g_preroundtime 0" /> <setting setting="sv_team_tickets 0" /> <setting setting="sv_player_tickets 0" /> <setting setting="sv_is_vs_clan 0" /> <setting setting="net_mapDownloadUrl " /> </level></levelRotation> Should be all. Contact me if you have any kind of problems
  4. This Drop Calculator has been moved to the Official Drop Log of this campaign, available here: https://docs.google.com/spreadsheets/d/1S6KPKkWET4lHTXLrCU4QhSCmSA9-_tCYgMFeziul1-k/edit#gid=1592811690
  5. On behalf of Black Shadow Mercenary Corp, I welcome Eridani Light Horse back to MWLL. As Sudibor said, we're going to join a tournament with MWLL.SU and hopefully RDL units. However, I still have some questions about that. These are the rules Sudibor gave me: 1 - Repairs are forbidden 2 - No respawns 3 - No ejection 4 - Ammo reload is forbidden 5 - Map turrets must be disabled 6 - Maps will include all custom and official maps which support ToS gamemode 7 - Before starting, every player must be sure to have the decided maps, and that they're working. 8 - Air will be allowed on the maps where Air assets are allowed. [if I understood] 9 - Tournament of the points system. 10 - Asset selection is limited only by C-Bills, not by tons. 11 - No Battle Armors. 12 - No guests in TeamSpeak room while playing. What do you mean with point 9? I need to know how is based the score system of the tournament. Damage based? Round based? Match based? That's what I mean Also, If I understood, we're dropping on Jan 18th and 19th. But I would like to ask if is it possible to drop 17th and 18th instead. So I will be able to play more time And about asset limitation. Limiting all variants to be used just once in the entire tournament isn't too much? We could limit asset selection to both rounds. (a Mech/Vehicle variant could be taken once, by a team, for the 2 rounds = 10 games against a team, that's what I mean) Thank you!
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